I used Tiled to create a tilemap to use in one of my games for iOS; however, it displays incorrectly when I run it. I've tried making multiple different .tmx files with different file sizes for phone, phonehd, tablet, and tablethd. The tilemap is base64 zlib compressed, but I've also tried no compression and gzip compressed. I've included the code used to display it.
self.tileMap = [CCTiledMap tiledMapWithFile:@"assets/Test.tmx"];
[self addChild:_tileMap z:-1];