I have a problem with the Client/Server application i'm writing. It's aim is to send a specific directory's files in the Client and send them to a directory on the Server.
I get the files with a foreach, but when i put a breakpoint at the begin of the foreach and I continue until I send all the files I get all of them in my server as I want, when i delete the breakpoint and re-run my application, my server just receives part of the files, and i don't know why.
I'm unsure but I suppose it's a threading issue, but don't know how to solve it.
Server:
static void Main(string[] args)
{
try
{
TcpListener listen = new TcpListener(3003);
TcpClient client;
int bufferSize = 1024;
NetworkStream netStream = null;
int bytesRead = 0;
int allBytesRead = 0;
// Start listening
listen.Start();
// Accept client
client = listen.AcceptTcpClient();
StreamReader reader = new StreamReader(client.GetStream());
netStream = client.GetStream();
string fileName;
bool endOfSend=false;
do
{
fileName = reader.ReadLine();
// Read length of incoming data
byte[] length = new byte[4];
bytesRead = netStream.Read(length, 0, 4);
int dataLength = BitConverter.ToInt32(length, 0);
// Read the data
int bytesLeft = dataLength;
byte[] data = new byte[dataLength];
while (bytesLeft > 0)
{
int nextPacketSize = (bytesLeft > bufferSize) ? bufferSize : bytesLeft;
bytesRead = netStream.Read(data, allBytesRead, nextPacketSize);
allBytesRead += bytesRead;
bytesLeft -= bytesRead;
}
allBytesRead = 0;
bytesLeft = 0;
bytesRead = 0;
// Save file to desktop
Console.WriteLine("File {0} received.", fileName);
File.WriteAllBytes(@"C:\Users\toto2\Desktop\" + fileName, data);
} while (!endOfSend);
netStream.Close();
client.Close();
Console.ReadLine();
}
catch (Exception ex)
{
Console.WriteLine("File Receiving fail." + ex.Message);
}
}
Client:
static void Main(string[] args)
{
try
{
IPAddress ipAddress = IPAddress.Parse("127.0.0.1");
int port = 3003;
TcpClient client = new TcpClient();
//NetworkStream netStream;
// Connect to server
try
{
client.Connect(new IPEndPoint(ipAddress, port));
Console.WriteLine("Connecté.....");
SendFiles(client);
}
catch (Exception ex)
{
Console.WriteLine(ex.Message);
}
// Clean up
client.Close();
Console.Read();
}
catch (Exception ex)
{
Console.WriteLine("File Sending fail." + ex.Message);
}
}
public static void SendFiles(TcpClient cli) {
NetworkStream netS=cli.GetStream();
int bufferSize = 1024;
string[] files = Directory.GetFiles(@"C:\Users\toto\Mes Images\test");
StreamWriter writer = new StreamWriter(cli.GetStream());
foreach (string item in files)
{
writer.WriteLine(Path.GetFileName(item));
writer.Flush();
// Read bytes from image
byte[] data = File.ReadAllBytes(Path.GetFullPath(item));
// Build the package
byte[] dataLength = BitConverter.GetBytes(data.Length);
byte[] package = new byte[4 + data.Length];
dataLength.CopyTo(package, 0);
data.CopyTo(package, 4);
// Send to server
int bytesSent = 0;
int bytesLeft = package.Length;
while (bytesLeft > 0)
{
int nextPacketSize = (bytesLeft > bufferSize) ? bufferSize : bytesLeft;
netS.Write(package, bytesSent, nextPacketSize);
bytesSent += nextPacketSize;
bytesLeft -= nextPacketSize;
}
}
writer.Close();
netS.Close();
}
Thank to anyone will try to help me.