This is the fastest algorithm to rotate arbitrary number of bits I could come up with (I rotate array of 8 bytes, you can easily transform it to shifting 16 instead):
Use EEPROM to create a masking table for your shifts. Mask is just increasing amounts of 1s from the right:
final static byte[] ROTL_MASK = {
(byte) 0x00, //shift 0: 00000000 //this one is never used, we don't do shift 0.
(byte) 0x01, //shift 1: 00000001
(byte) 0x03, //shift 2: 00000011
(byte) 0x07, //shift 3: 00000111
(byte) 0x0F, //shift 4: 00001111
(byte) 0x1F, //shift 5: 00011111
(byte) 0x3F, //shift 6: 00111111
(byte) 0x7F //shift 7: 01111111
};
Then you first use Util.arrayCopyNonAtomic
for quick swap of bytes if shift is larger than 8:
final static byte BITS = 8;
//swap whole bytes:
Util.arrayCopyNonAtomic(in, (short) (shift/BITS), out, (short) 0, (short) (8-(shift/BITS)));
Util.arrayCopyNonAtomic(in, (short) 0, out, (short) (8-(shift/BITS)), (short) (shift/BITS));
shift %= BITS; //now we need to shift only up to 8 remaining bits
if (shift > 0) {
//apply masks
byte mask = ROTL_MASK[shift];
byte comp = (byte) (8 - shift);
//rotate using masks
out[8] = in[0]; // out[8] is any auxiliary variable, careful with bounds!
out[0] = (byte)((byte)(in[0] << shift) | (byte)((in[1] >> comp) & mask));
out[1] = (byte)((byte)(in[1] << shift) | (byte)((in[2] >> comp) & mask));
out[2] = (byte)((byte)(in[2] << shift) | (byte)((in[3] >> comp) & mask));
out[3] = (byte)((byte)(in[3] << shift) | (byte)((in[4] >> comp) & mask));
out[4] = (byte)((byte)(in[4] << shift) | (byte)((in[5] >> comp) & mask));
out[5] = (byte)((byte)(in[5] << shift) | (byte)((in[6] >> comp) & mask));
out[6] = (byte)((byte)(in[6] << shift) | (byte)((in[7] >> comp) & mask));
out[7] = (byte)((byte)(in[7] << shift) | (byte)((in[8] >> comp) & mask));
}
You can additionally remove mask
variable and use direct reference to the table instead.
Using this rather than naive implementation of bit-wise rotation proved to be about 450% - 500% faster.