I have a house with rooms that are defined with connections for when you can go from one room to another eg.
connection(garage,sidehall).
connection(sidehall,kitchen).
connection(kitchen,diningroom).
canget(X,Y):-connection(X,Y).
canget(X,Y):-connection(X,_),
write('player goes from '),write(X),write(' to '),write(Y),nl,
canget(_,Y).
Im trying to figure out how make it so the player can only get from one room to another when they have a specific item, such as you can only be in the kitchen when items = gloves.
canget(X,Y,Item):-connection(X,Y,Item),canbein(Y,Item).
canget(X,Y,Item):-connection(X,Somewhere,Item),canbein(Somewhere,Item),canget(Somewhere,Y,Item).
tried defining canbein with:
canbein(kitchen):- item(sword).
canbein(sidehall):- item(hat).
but that doesnt work!
Have defined my items as such, not sure if this is right either:
item(gloves,sword,helm,cheese).
Basically, have i declared my item values correctly? How can i use the specific item value to make canget x to y false?
Thank you!