Here is how I would do it. For simplicity's sake I redefined Data as follows:
struct Data
{
int timeOfArrival;
int value;
};
One way to do what you asked is to use a circular buffer where you store just the amount of data that you need for your moving average.
enum { MOVING_AVG_SIZE = 64, }; // number of elements that you use for your moving average
std::vector<Data> buffer(MOVING_AVG_SIZE);
std::vector<Data>::iterator insertIt = buffer.begin();
// saving to circular buffer
Data newData;
++insertIt
if (insertIt == buffer.end()) insertIt = buffer.begin();
*insertIt = newData;
// average
int sum = 0;
for (std::vector<Data>::const_iterator it = buffer.begin(); it != buffer.end(); ++it)
{
sum += it->value;
}
float avg = sum / (float)buffer.size();
If you don't have a circular buffer and you just keep adding values to your vector, then you can just get the last number of elements needed for calculating your moving average.
// saving to circular buffer
Data newData;
buffer.push_back(newData);
// average
// this algorithm calculates the moving average even if there is not enough samples in the buffer for the "10 s"
std::vector<Data>::const_reverse_iterator it = buffer.rbegin();
int i;
int sum = 0;
for (i = 0; i < MOVING_AVG_SIZE || it == buffer.rend(); ++i)
{
sum += it->value;
}
float avg = sum / (float)i;