Can someone just give me a real quick answer on how i would implement a viewport so this sprite would fill the whole screen?
Thanks
Current code (not working):
public SplashScreen(Jump game)
{
this.game = game;
cam = new OrthographicCamera();
cam.setToOrtho(false, 1920, 1080);
sb = new SpriteBatch();
}
public void show()
{
}
public void render(float delta)
{
Gdx.gl20.glClearColor(0.2F, 0.6F, 1F, 1F);
Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
cam.update();
sb.setProjectionMatrix(cam.combined);
sb.begin();
sb.draw(Assets.splash_spr_background, 0, 0);
sb.end();
}