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Did someone have this problem for Mac OSX Yosemite. Project size is over 250Mb after build.

Computer params: MacBook 13 i7 CPU, 16Gb RAM, 1,5GB GPU

EDIT: The full crash log from Mac OSX

Screenshot of some crash log:

enter image description here

The full crash log from Mac OSX

X-HuMan
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  • Can you please the crash log as a text instead? Unfortunately, it's very hard to scroll text inside a screenshot. – Max Yankov May 09 '15 at 21:22
  • It says that your graphics hardware encountered an error. Do you get similar crashes in other 3d-heavy software? Have you tried checking if your graphics adapter is ok? – Max Yankov May 09 '15 at 21:23
  • Sure :) to be honest I didn't find a way to post the log as a text, that's why I did it like that. – X-HuMan May 09 '15 at 21:24
  • Does this error appear regularly or only one time? What have changed in your project when this error started appearing? – Max Yankov May 09 '15 at 21:24
  • It appears when I try to run the game. It happens after few seconds , sometimes from the beginning. The same issue exists on other Mac Book which is installed from different image of Yosemite. The same project runs on Win8 without any problem. – X-HuMan May 09 '15 at 21:25
  • Do you get this error only when you run the editor or only the build? – Max Yankov May 09 '15 at 21:26
  • I get the error both for the build and when I try to run it in Unity. – X-HuMan May 09 '15 at 21:27
  • Did you build the app with `x86`, `x86_64`, or `Universal` architecture? Have you tried changing it? – Max Yankov May 09 '15 at 21:27
  • What are your player options for the platform: rendering path, color space, direct3d 11, batching, api compatibility levels, optimization settings? Have you tried changing it? – Max Yankov May 09 '15 at 21:28
  • Architecture for the build was x86_64, but I think it doesn't make any difference running the game package under the unity. I have tried to enable settings which are you mentioned. Those are: direct3d 11, batching, optimisation settings and e.t.c. – X-HuMan May 09 '15 at 21:33
  • This looks like a genuine Unity bug, I would report it. – Max Yankov May 10 '15 at 07:49
  • I just tried to build the same under Win8 for Mac os platform and actually it has been crashed as well :) – X-HuMan May 10 '15 at 15:07
  • So, what did you change since the last stable commit? – Max Yankov May 10 '15 at 15:10

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