I need to know how to generate a 2D image of a 3D model(w/rotation) during game play. I am working with C# and Unity3D. [Edited for Clarity, I hope...]
After a bit of research: It looks like what I want is RenderTexture. I should be able to create a camera and output the camera's image to the RenderTexture asset then pull the texture from the RenderTexture.
What would be the best way to do this?
My Attempt: Using the Unity editor I have also created a background plane, ceiling plane, and spotlight 100 units below ground. My thinking is that I can make the camera/etc. active, draw the object, save the texture, delete the object, and set the camera/etc. to non-active. My concerns are with the timing of everything...