Working on a Unity App, and trying to make a basic Menu Screen.
I run Unity 5.0.1p3.
Although irrelevant, this might be important: My app uses Vuforia, and thge other scenes have no problem.
So, when I try to create a Menu Screen using the default Unity Camera, and add a canvas, it works perfectly on the Unity Editor but not on the device.
On the device, I just get the background (which is plane in front of the camera) and the Image/Button doesn't show anything that's on the canvas.
Also, while the app starts on Eclipse LogCat I get this error:
05-09 11:18:14.047: E/Unity(2092): A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 52 bytes)
05-09 11:18:14.047: E/Unity(2092): Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
05-09 11:18:14.047: E/Unity(2092):
05-09 11:18:14.047: E/Unity(2092): (Filename: ./Runtime/Serialize/SerializedFile.cpp Line: 1652)
05-09 11:18:14.047: E/Unity(2092): A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
05-09 11:18:14.047: E/Unity(2092): Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
And this problem shows only after I export my Menu script. Before you start linking me to previous questions regarding the serialization problem, I've already checked out their problem and I don't know how this relates to mine.
MenuScreen.cs
is as follows:
using UnityEngine;
using System.Collections;
public class MenuScreen : MonoBehaviour {
private Rect b;
private Rect o;
private Rect f;
// Use this for initialization
void Start () {
int w = Screen.width;
int h = Screen.height;
//name = new Rect ( px ,py ,bh, bw)
b = new Rect (w -3*w/4, h - 4*h/5 , 2*w/4, h / 10);
o = new Rect (w -3*w/4, h - 3*h/5 , 2*w/4, h / 10);
f = new Rect (w -3*w/4, h - 2*h/5 , 2*w/4, h / 10);
}
// Update is called once per frame
void OnGUI(){
if (GUI.Button (b, "Begin")) {
Application.LoadLevel("SolidWhite");
}
if (GUI.Button (o, "Options")) {
//Application.LoadLevel("Options");
}
if (GUI.Button (f, "FAQ")) {
//Application.LoadLevel("FAQ");
}
}
}