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[SKSpriteNode spriteNodeWithImageNamed:@"circlequarter-green"];

circlequarter-green@2x.png exists in Images.xcassets, but when I try to add the node to the scene, the image appears twice as large as it should. Why isn't spriteNodeWithImageNamed respecting the retina image?

Stefan Kendall
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  • http://stackoverflow.com/questions/20329477/sprite-atlas-and-2x-images – ZeMoon May 08 '15 at 05:31
  • Sprites aren't in an atlas directory, and the comments there have no relevance with my problem it seems. I can try converting sprites TO atlas images, but that wouldn't address my problem anyway. – Stefan Kendall May 08 '15 at 23:33

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