So I'm trying to make a Tetris game and I've come across something odd that I'm unsure about.
I have an array called bottom which stores the value of the lowest block - so, if there is no block in the first column, "bottom" will be 20.
If there's a square block occupying that first column, bottom would be 18. The weird thing is, when I set a breakpoint in my code to try to view the values for bottom, it says there is only one value in the array. In addition, my board, which is a 25 by 10 array, has the same problem, it only displays one dimension.
It seems the problem has to do with some kind of pointer issue, because it says (int (*)[10])
and (int *)
, where I think it should be a (int [25][10])
and (int [10])
. I tried looking up array pointers and references, but the main thing I found was how to make an array of pointers and I'm not really quite sure how to word my searches.
If someone might know what's going wrong please let me know!
main.cpp
#include <chrono>
#include "makeboard.h"
int main() {
//declares and defines board
int board[24][10];
for (int y = 0; y < 24; y++) {
for (int x = 0; x < 10; x++) {
board[y][x] = 0;
}
}
makeboard(board);
}
tiles.h
#ifndef tiles_h
#define tiles_h
class O {
int board[24][10];
int x, y;
public:
void set_O (int[24][10], int, int);
};
void O::set_O (int board[24][10], int y, int x) {
board[y][x] = 1;
board[y][x+1] = 1;
board[y-1][x] = 1;
board[y-1][x+1] = 1;
}
class I {
int board[24][10];
int x, y, d;
public:
void set_I (int[24][10], int, int, int);
};
void I::set_I (int board[24][10], int d, int y, int x) {
if (d == 1 || d == 3) {
board[y-3][x] = 1;
board[y-2][x] = 1;
board[y-1][x] = 1;
board[y][x] = 1;
}
if (d == 2 || d == 4) {
board[y][x-1] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
board[y][x+2] = 1;
}
}
class S {
int board[24][10];
int x, y, d;
public:
void set_S (int[24][10], int, int, int);
};
void S::set_S (int board[24][10], int d, int y, int x) {
if (d == 1 || d == 3) {
board[y-1][x] = 1;
board[y-1][x+1] = 1;
board[y][x] = 1;
board[y][x-1] = 1;
}
if (d == 2 || d == 4) {
board[y-2][x] = 1;
board[y-1][x] = 1;
board[y-1][x+1] = 1;
board[y][x+1] = 1;
}
}
class Z {
int board[24][10];
int x, y, d;
public:
void set_Z (int[24][10], int, int, int);
};
void Z::set_Z (int board[24][10], int d, int y, int x) {
if (d == 1 || d == 3) {
board[y][x] = 1;
board[y][x-1] = 1;
board[y+1][x] = 1;
board[y+1][x+1] = 1;
}
if (d == 2 || d == 4) {
board[y-1][x+1] = 1;
board[y][x+1] = 1;
board[y][x] = 1;
board[y+1][x] = 1;
}
}
class T {
int board[24][10];
int d, x, y;
public:
void set_T (int[24][10], int, int, int);
};
void T::set_T (int board[24][10], int d, int y, int x) {
if (d == 1 && (board[y+1][x-1] != 1 || board[y+1][x] != 1 || board[y+1][x+1] != 1)) {
board[y-1][x] = 1;
board[y][x-1] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
}
if (d == 2 && (board[y+2][x] != 1 || board[y+1][x+1] != 1)) {
board[y-1][x] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
board[y+1][x] = 1;
}
if (d == 3 && (board[y+1][x-1] != 1 || board[y+2][x] != 1 || board[y+1][x+1] != 1)) {
board[y][x-1] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
board[y+1][x] = 1;
}
if (d == 4 && (board[y+1][x-1] != 1 || board[y+2][x] != 1)) {
board[y-1][x] = 1;
board[y][x-1] = 1;
board[y][x] = 1;
board[y+1][x] = 1;
}
}
class J {
int board[24][10];
int d, x, y;
public:
void set_J (int[24][10], int, int, int);
};
void J::set_J (int board[24][10], int d, int y, int x) {
if (d == 1) {
board[y-1][x-1] = 1;
board[y-1][x] = 1;
board[y-1][x+1] = 1;
board[y][x+1] = 1;
}
if (d == 2) {
board[y-2][x] = 1;
board[y-1][x] = 1;
board[y][x] = 1;
board[y][x-1] = 1;
}
if (d == 3) {
board[y][x-1] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
board[y-1][x-1] = 1;
}
if (d == 4) {
board[y-2][x] = 1;
board[y-2][x+1] = 1;
board[y-1][x] = 1;
board[y][x] = 1;
}
}
class L {
int board[24][10];
int d, x, y;
public:
void set_L (int[24][10], int, int, int);
};
void L::set_L (int board[24][10], int d, int y, int x) {
if (d == 1) {
board[y-1][x-1] = 1;
board[y-1][x] = 1;
board[y-1][x+1] = 1;
board[y][x-1] = 1;
}
if (d == 2) {
board[y-2][x] = 1;
board[y-1][x] = 1;
board[y][x] = 1;
board[y][x-1] = 1;
}
if (d == 3) {
board[y-1][x-1] = 1;
board[y-1][x] = 1;
board[y-1][x+1] = 1;
board[y][x+1] = 1;
}
if (d == 4) {
board[y-2][x] = 1;
board[y-1][x] = 1;
board[y][x] = 1;
board[y][x+1] = 1;
}
}
#endif
makeboard.cpp
#include <iostream>
#include <limits>
#include <thread>
#include "makeboard.h"
#include "clearscreen.h"
#include "isBottom.h"
#include "isPressed.h"
#include "tiles.h"
using namespace std;
string icon[3] = { " ", " o ", " o " };
void makeboard(int board[24][10]) {
time_t srand( time(NULL) );
int block = srand % 7 ;
block = 3;
//declares pieces
O o;
I i;
S s;
Z z;
T t;
J j;
L l;
//declares and defines initial bottom
int bottom[10];
for (int i = 0; i < 10; i++) bottom[i] = 23;
//declares and defines initial block position
int y = 3;
int x = 4;
int d = 1;
while (!isBottom(board, block, y, x, d, bottom)) {
if (isPressed(0) && x > 0) {
x--;
}
if (isPressed(2) && x < 10) {
x++;
}
if (isPressed(1)) {
d += 1;
if (d == 4) {
d = 1;
}
}
//moves tile down
y++;
//clears screen
clearscreen();
//clears non set pieces
for (int i = 0; i < 24; i++) {
for (int j = 0; j < 10; j++) {
if (board[i][j] == 1) {
board[i][j] = 0;
}
}
}
//adds blocks to board
switch (block) {
case 1:
o.set_O(board, y, x);
break;
case 2:
i.set_I(board, d, y, x);
break;
case 3:
s.set_S(board, d, y, x);
break;
case 4:
z.set_Z(board, d, y, x);
break;
case 5:
t.set_T(board, d, y, x);
break;
case 6:
j.set_J(board, d, y, x);
break;
case 7:
l.set_L(board, d, y, x);
break;
}
//builds board
cout << "╔══════════════════════════════╗" << endl;
for (int i = 4; i < 24; i++) {
cout << "║";
for (int j = 0; j < 10; j++) {
cout << icon[board[i][j]] ;
}
cout << "║" << endl;
}
cout << "╚══════════════════════════════╝" << endl;
cout << " 0 1 2 3 4 5 6 7 8 9 " << endl;
//resets initial tile position
if (isBottom(board, block, y, x, d, bottom)) {
y = 2;
//block = srand % 7;
}
//ends game
if (isBottom(board, block, 3, x, d, bottom)) {
cout << "You lose!";
return;
}
//delay
this_thread::sleep_for (chrono::milliseconds(100));
}
return;
}
clearscreen.cpp
#include <unistd.h>
#include <term.h>
#include <stdlib.h>
#include "clearscreen.h"
void clearscreen()
{
if (!cur_term)
{
void *a;
int result;
setupterm( NULL, STDOUT_FILENO, &result );
a = malloc(sizeof(int) *result);
free (a);
if (result <= 0) free (a); return;
}
putp( tigetstr( "clear" ) );
}
isBottom.cpp
#include "isBottom.h"
bool isBottom(int board[24][10], int block, int y, int x, int d, int bottom[10]) {
switch (block) {
case 1:
if (y == bottom[x] || y == bottom[x+1]) {
board[y][x] = 2;
board[y][x+1] = 2;
board[y-1][x] = 2;
board[y-1][x+1] = 2;
bottom[x] -= 2;
bottom[x+1] -= 2;
return true;
}
return false;
break;
case 2:
if (d == 1 || d == 3) {
if (y == bottom[x]) {
board[y-3][x] = 2;
board[y-2][x] = 2;
board[y-1][x] = 2;
board[y][x] = 2;
bottom[x] -= 4;
return true;
}
return false;
break;
}
if (d == 2 || d == 4) {
if (y == bottom[x-1] || y == bottom[x] || y == bottom[x+1] || y == bottom[x+2]) {
board[y][x-1] = 2;
board[y][x] = 2;
board[y][x+1] = 2;
board[y][x+2] = 2;
bottom[x-1]--;
bottom[x]--;
bottom[x+1]--;
bottom[x+2]--;
return true;
}
return false;
break;
}
case 3:
if (d == 1 || d == 3) {
if (y == bottom[x-1] || y == bottom[x] || y == bottom[x+1]) {
board[y-1][x] = 2;
board[y-1][x+1] = 2;
board[y][x] = 2;
board[y][x-1] = 2;
bottom[x-1] = 23 - y;
bottom[x] -= 2;
bottom[x+1] -= 2;
return true;
break;
}
return false;
break;
}
if (d == 2 || d == 4) {
if (y == bottom[x-1] || y == bottom[x]) {
board[y-2][x] = 2;
board[y-1][x] = 2;
board[y-1][x+1] = 2;
board[y][x+1] = 2;
bottom[x-1]--;
bottom[x] -= 1;
return true;
break;
}
return false;
break;
}
/*
case 3:
s.set_S(board, d, y, x);
break;
case 4:
z.set_Z(board, d, y, x);
break;
case 5:
t.set_T(board, d, y, x);
break;
case 6:
j.set_J(board, d, y, x);
break;
case 7:
l.set_L(board, d, y, x);
break;
*/
}
return true;
}
isPressed.cpp
#include <Carbon/Carbon.h>
#include "isPressed.h"
bool isPressed( unsigned short inKeyCode )
{
unsigned char keyMap[16];
GetKeys((BigEndianUInt32*) &keyMap);
return (0 != ((keyMap[ inKeyCode >> 3] >> (inKeyCode & 7)) & 1));
}