I have to to generate a 3D object dynamically, depending on several input parameters. Some elements inside the object should be clickable.
The following conditions must apply: - Viewer is Helix - The generator must be callable from C# - Generation must be "fast". - Import of vrml/3ds files (templates/graphic library) - The generator must support boolean operations (for example subtract sphere from cube) - The generator must support things like chamfers or fillets on edges
Optional conditions: - Support of animations in 3D objects (for example animate size change of object)
How would you realize this (no solution, only approaches)? Some requirements like Helix can be ignored if there are better options available.