I want to use the GBExtended library in my game but I am having difficulty understanding how I would include the library.
I can see that the GBExtended library (at least from the loderunner example source) contains the directories includes/
, lib/
and src/
and the file which I need to include is lib/gbext.lib
.
I would assume that you would have to include the library in your files as needed:
#include <gbextended/screen.h>
# etc ...
What flags do you have to pass to the lcc
compiler so that it will include these libraries? I'm having trouble identifying this from the examples.