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I have some model, on which I am trying to weight some parts of mesh. On one part something goes wrong - part of textures of mesh is deforms on weight painting. For example, if I use instrument Mix in Weight Paint, some textures goes sticky to some points, which located upper, than mesh:

enter image description here

If I am trying to remove these deformations with Subtract instrument, then some textures goes sticky to some points, which located lower, than mesh

enter image description here

How to fix these weight errors?

Arthur
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1 Answers1

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The solution is simpliest - press Normalize All button in Tools:

enter image description here

Arthur
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