I know this has been asked/answered before but these answers are from 2011. It's not good to necro/duplicate of course but things change over 4 yrs sometimes so I don't "think" I am being unreasonable here. Hopefully, things have changed for this question.
Answered 2011 - How to exclude devices with lower GPU in Android?
Answered 2011 - How to exlude all the devices which have low GPU in Android Manifest?
I've looked throught the Android manifesto myself a bit to filter out apps search results by various hardware but there was little about processors, or gpu, etc that I could find to help. I searched google for the past couple hours with not much luck. I have never published to Android market so apologies if this is obvious.
I have a game I am planning to release on the Android market but it is graphically intensive and only higer end devices can run it. I have tried running it on an iPad 2 and it barely works so that is my lowest bench mark for Apple store. I have tried running it on a Galaxy 4 tablet 7.0 (Android OS: v4.4.2 (KitKat), Chipset: Marvell PXA1088, CPU: Quad-core 1.2 GHz) and it is unplayable.
I know I will be cutting out a very large potetnial customer base but I need some way to limit the abilty to download if the device is too slow to run the game.
How can this be achieved? Is there a list of basic Android cpu/gpu performace to help filter if the store route can't be done?
Thanks