To answer your questions directly:
Suppose we have a class with a well defined single responsibility. To serialize the class instances we need to add special attributes to that class. So now the class has another responsibility. Doesn't that violate the SRP?
No, it doesn't violate the Single-Responsibility Principle (SRP).
Let's see another example - an interface implementation. When we implement an interface we simply add other responsibilities, say disposing of its resources or comparing its instances or whatever.
No, these are not necessarily other responsibilities per se. Read below for clarification.
So my question. Is it possible to strictly keep to SRP? How can it be done?
Yes, it should be possible.
Explanation of the why and how:
What is a responsibility? In the words of Robert C. Martin (aka. Uncle Bob) himself:
SRP = A class should have one, and only one, reason to change.
The "single responsibility" and "one reason to change", in SRP, has been a source of much confusion (e.g. Dan North, Boris). Likely since responsibilities of pieces of code can, of course, be arbitrarily conceived and designated at will by the programmer. Plus, reasons/motivations for changing a piece of code may be as multi-faceted as humans are. But what Uncle Bob meant was "business reason".
The SRP was conceived in an enterprise business context where multiple teams have to coordinate work, and it's important that they can work independently most of the time, within their various business subunits (teams/departments etc.). So they don't step on each others toes too much (which also explains SOLID's infatuation with interfaces..), and so that changing code to meet a business request (a business use case, or a typical request from a business department) can be localised and cohesive, making a targeted and isolated change to the code without touching common/global code.
In summary:
SRP means that code should have "one business reason" to change, and have "a single business responsibility".
This is evident from the original source, where Robert C. Martin aka "Uncle Bob" writes (where brackets and emphasis are mine):
Gather together those things that change for the same reason, and separate those things that change for different reasons.
This principle is often known as the single responsibility principle, or SRP. In short, it says that a subsystem, module, class, or even a function, should not have more than one reason to change.
This principle is often known as the single responsibility principle, or SRP. In short, it says that a subsystem, module, class, or even a function, should not have more than one reason to change. The classic example is a class that has methods that deal with business rules, reports, and databases:
public class Employee {
public Money calculatePay() ...
public String reportHours() ...
public void save() ...
}
Some programmers might think that putting these three functions together in the same class is perfectly appropriate. After all, classes are supposed to be collections of functions that operate on common variables. However, the problem is that the three functions change for entirely different reasons. The calculatePay function will change whenever the business rules for calculating pay do. The reportHours function will change whenever someone wants a different format for the report. The save function will change whenever the DBAs [Database Administrators] change the database schema. These three reasons to change combine to make Employee
very volatile. It will change for any of those reasons.
Source: Chapter 76. The Single Responsibility Principle (from the book: "97 Things Every Programmer Should Know")
Why was it important to separate these two responsibilities into separate classes? Because each responsibility is an axis of change. When the requirements change, that change will be manifest through a change in responsibility amongst the classes. If a class assumes more than one responsibility, then there will be more than one reason for it to change. If a class has more then one responsibility, then the responsibilities become coupled. Changes to one responsibility may impair or inhibit the class’ ability to meet the others. This kind of coupling leads to fragile designs that break in unexpected ways when changed.
Source: Chapter 9 - Single Responsibility Principle
Much misunderstanding would have been averted if Uncle Bob instead of writing "reasons" had written "business reasons", which was only made clearer when one reads and interprets the fine print later on. Or if people went to the original source of SOLID and read it thoroughly, instead of going by some hearsay version of it online.
SOLID criticisms:
SOLID defense:
Connascence is related to the Single-Responsibility Principle (SRP):
Connascence is a measure of coupling and cohesion.
connascence.io and Connascence at wikipedia: "In software engineering, two components are connascent if a change in one would require the other to be modified in order to maintain the overall correctness of the system." and "Components that are "born" together will often need to change together over time. Excessive connascence in our software means that the system is hard to change and hard to maintain." from Jim Weirich's youtube talk
PS:
SRP can be compared with its closely related sibling, BoundedContext, which has perhaps best been defined as "A specific responsibility enforced by explicit boundaries" by Sam Newman, at 12:38. A lot of these principles are just derivations/restatements of the over-arching important software principle Prefer Cohesion over Coupling. Uncle Bob even introduces SRP by saying: "This principle was described in the work of Tom DeMarco and Meilir Page-Jones. They called it cohesion. As we’ll see in Chapter 21, we have a more specific definition of cohesion at the package level. However, at the class level the definition is similar."