Im trying to animate multiple SCNNodes using the SCNAction class to run concurrently but I'm having a hard time figuring it out. I have a feeling that it might not be possible though but it doesn't hurt to throw the question out there and see if anyone has an answer.
For example:
Lets say I made
SCNAction *move = [SCNAction moveTo:SCNVector3Make(10.0,0.0,10.0) duration:5.0];
and wanted to run two nodes concurrently to the same spot
[nodeOne runAction:move];
[nodeTwo runAction:move];
When I do this nodeOne would just run the action and nodeTwo won't even run after nodeOne. Is there a way to make nodeOne and nodeTwo move at the same time?
side note: I'm doing this in the -(void) viewDidLoad, should i be using viewDidAppear to make this happen?