Rather than sending the whole bytes you can send the chunks of the files. Seek the file for step by step upload and merge the next chunk to already save bytes on server.
You need to update your client.CreateResource method only if you're allowed to modify that method :)
Add following parameters:
string fileName // To locate the file name when you start sending the chunks
byte[] buffer // chunk that would be sent to server via webservice
long offset // Information that will tell you how much data is already uploaded, so that you can seek the file and merge the buffer.
Now your method will look like:
public bool CreateResource(string FileName, byte[] buffer, long Offset)
{
bool retVal = false;
try
{
string FilePath = "d:\\temp\\uploadTest.extension";
if (Offset == 0)
File.Create(FilePath).Close();
// open a file stream and write the buffer.
// Don't open with FileMode.Append because the transfer may wish to
// start a different point
using (FileStream fs = new FileStream(FilePath, FileMode.Open,
FileAccess.ReadWrite, FileShare.Read))
{
fs.Seek(Offset, SeekOrigin.Begin);
fs.Write(buffer, 0, buffer.Length);
}
retVal = true;
}
catch (Exception ex)
{
// Log exception or send error message to someone who cares
}
return retVal;
}
Now to read the file in chunks from the InputStream of HttpPostedFile try below code:
public bool UploadContent(System.Web.HttpContext context)
{
//the file that we want to upload
var file = context.Request.Files[0];
var fs = file.InputStream;
int Offset = 0; // starting offset.
//define the chunk size
int ChunkSize = 65536; // 64 * 1024 kb
//define the buffer array according to the chunksize.
byte[] Buffer = new byte[ChunkSize];
//opening the file for read.
try
{
long FileSize = file.ContentLength; // File size of file being uploaded.
// reading the file.
fs.Position = Offset;
int BytesRead = 0;
while (Offset != FileSize) // continue uploading the file chunks until offset = file size.
{
BytesRead = fs.Read(Buffer, 0, ChunkSize); // read the next chunk
if (BytesRead != Buffer.Length)
{
ChunkSize = BytesRead;
byte[] TrimmedBuffer = new byte[BytesRead];
Array.Copy(Buffer, TrimmedBuffer, BytesRead);
Buffer = TrimmedBuffer; // the trimmed buffer should become the new 'buffer'
}
// send this chunk to the server. it is sent as a byte[] parameter,
// but the client and server have been configured to encode byte[] using MTOM.
bool ChunkAppened = client.createResource(file.FileName, Buffer, Offset);
if (!ChunkAppened)
{
break;
}
// Offset is only updated AFTER a successful send of the bytes.
Offset += BytesRead; // save the offset position for resume
}
}
catch (Exception ex)
{
}
finally
{
fs.Close();
}
}
Disclaimer: I haven't tested this code. This is a sample code to show how large file upload can be achieved without hampering the memory.
Ref: Source article.