Problem:
My app crashes, everytime I press the "< chat" button (this only happens when I add the purple SKEmitterNode to GameScene.m).
Error:
Code:
1) From UIViewController present DrawDrawViewController (UIViewController):
DrawDrawViewController *drawDrawViewController = [[DrawDrawViewController alloc] init];
[self.navigationController pushViewController:drawDrawViewController animated:YES];
2) Inside DrawDrawViewController (UIViewController) Display the GameScene (SKScene)
@interface DrawDrawViewController()
@property (nonatomic) SKView *drawDrawView;
@property (nonatomic) GameScene *scene;
@end
- (void)viewDidLoad {
[super viewDidLoad];
// Configure the view.
_drawDrawView = [[SKView alloc]initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
[self.view addSubview:_drawDrawView];
if(!_drawDrawView.scene) {
_drawDrawView.ignoresSiblingOrder = YES;
// Create and configure the scene.
_scene = [GameScene unarchiveFromFile:@"GameScene"];
_scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[_drawDrawView presentScene:_scene];
}
}
3) Inside GameScene.m display "hello world" and also a SKEmitterNode:
-(void)didMoveToView:(SKView *)view {
/* Setup your scene here */
SKLabelNode *myLabel = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
myLabel.text = @"Hello, World!";
myLabel.fontSize = 65;
myLabel.position = CGPointMake(CGRectGetMidX(self.frame),
CGRectGetMidY(self.frame));
[self addChild:myLabel];
NSString *fireEmmitterPath = [[NSBundle mainBundle] pathForResource:@"magic" ofType:@"sks"];
SKEmitterNode *fireEmmitter = [NSKeyedUnarchiver unarchiveObjectWithFile:fireEmmitterPath];
fireEmmitter = [NSKeyedUnarchiver unarchiveObjectWithFile:fireEmmitterPath];
fireEmmitter.position = CGPointMake(self.frame.size.width/2, self.frame.size.height/2 - 200);
fireEmmitter.name = @"fireEmmitter";
fireEmmitter.zPosition = 1;
fireEmmitter.targetNode = self;
fireEmmitter.particleBirthRate = 100;
[self addChild: fireEmmitter];
}