I tried to use the glReadPixels method to color code a simple triangle in the screen, just without any secondary render functions, etc. but it didn't give the good result. Code:
import pygame as pg
from OpenGL.GL import *
pg.display.set_mode((500,500),pg.OPENGL)
glClearColor(0.5,0.0,0.5,0.0)
done=0
def first():
glColor3f(0.5,0.6,0.7)
glBegin(GL_TRIANGLES)
glVertex(0.0,0.0,0.0)
glVertex(1.0,0.0,0.0)
glVertex(0.0,1.0,0.0)
glEnd()
cl=0
clock=pg.time.Clock()
while not done:
for event in pg.event.get():
if event.type==pg.QUIT: done=1
elif event.type==pg.MOUSEBUTTONDOWN:
pos=pg.mouse.get_pos()
color=glReadPixels(pos[0],pos[1],1,1,GL_RGB,GL_FLOAT)
print color, pos[0], pos[1])
glClear(GL_COLOR_BUFFER_BIT)
first()
pg.display.flip()
clock.tick(20)
pg.quit()
But it always gives the SAME color output: [[[ 0.50196081 0. 0.50196081]]] 288 217 How can I fix it?