I'm using PreloadJS to load images for an animation. The majority of the time it works great, but sometimes a single image (frame) is only loaded 10% of the way in the blob that PreloadJS creates. I am passing an array of files as a manifest into queue.loadManifest(manifestName)
Any idea what could be causing this and is there any way to prevent it? Thanks.
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glitchedbits
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I'll add the clearing the cache allows PreloadJS to recreate the blobs which "fixes" the issue, until it decides to not fully render an image again. – glitchedbits Apr 23 '15 at 19:36
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Are your images squared?
I had this problem once, the loading was failing(or partially working) because my images was way too long (the width was "neglectable" compared to the height).

David Peicho
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