I have just purchased an iOS developer account and I want to create iOS VR apps with Unity3D. I know that Google Cardboard SDK does not support iOS, so I downloaded and tried Durovis SDK.
Once I imported the durovis .unitypackage
, I made an empty build, just so I could test out if it builds through Xcode.
The result is that Xcode fails to build when I choose "Device SDK" from Unity build settings , and succeeds when I choose "Simulator SDK" but of course then it runs on Simulator and not on my device.
I am very new to Xcode, so I don't know if I need to import anything from Xcode, after I make the build from Unity. Any help would be appreciated, since I've been making VR apps long time now for android and I recently decided to try to ios as well. Thanks in advance