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I have just purchased an iOS developer account and I want to create iOS VR apps with Unity3D. I know that Google Cardboard SDK does not support iOS, so I downloaded and tried Durovis SDK.

Once I imported the durovis .unitypackage , I made an empty build, just so I could test out if it builds through Xcode. The result is that Xcode fails to build when I choose "Device SDK" from Unity build settings , and succeeds when I choose "Simulator SDK" but of course then it runs on Simulator and not on my device.

I am very new to Xcode, so I don't know if I need to import anything from Xcode, after I make the build from Unity. Any help would be appreciated, since I've been making VR apps long time now for android and I recently decided to try to ios as well. Thanks in advance

Saverio Terracciano
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Make sure you have the latest version. Then press Cmd+Shift+B to bring up the PlayerSettings. Make sure company name and product name are filled in and then scroll down and click Other Settings. For the bundle identifier it has to be com.companyName.ProductName and that should be it. If that doesn't work you'll have to tweak xCode settings but that's more fragile so please respond to this with results or lack thereof.

GabrielOshiro
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