I'm trying to trigger the end of the game if the player enters a room with an object (their phone) "charged".
I must just not understand the syntax for triggering a rule on entering a location, as I realized that my other similar rules are also not occurring.
I have:
Instead of entering Great Hall:
if phone is charged:
say "Hooray you win.";
but rules like:
Instead of entering Big house:
If butler is in big house:
say "'blah blah blah";
now player is in big house;
otherwise:
say "Oh no, can't get into the house.";
Also are not working. I read section 9.4 on ending play, have replaced my instead with after and before as well, with no luck. How do I do something after a player enters a room under conditions?
Thank you!