I'm loading a TMX file of size 32x32 and I want to be able to control the size and images of the sprites generated from JSTileMap after creation.
I am able to change their size but I am unable to get what tile image it is to load the appropriate image.
If someone knows how to edit the code of JSTileMap so that it can load the 2x of my images that would work too.
The method that I am using to retrieve those tiles after creation
for var a = 0; a < Int(tileMap.mapSize.width); a++ {
for var b = 0; b < Int(tileMap.mapSize.height); b++ {
// here I can retrieve the tiles and alter their size but I am unable to differentiate what tile image it is so I can't load the correct image
}}