I'm trying to toggle between multiple 3d models (loaded with OBJMTLLoader.js) rendered in my three.js scene. I'm using dat.gui to create a dropdown list of model names and when one is chosen, the scene will add the respective obj model to the scene and remove the original one.
Here, I'm loading 2 separate models and adding the second one to the scene and then setting up the dat.gui controls:
var loader = new THREE.OBJMTLLoader();
loader.load("../assets/models/boardlego.obj", "../assets/models/boardlego.mtl", function (obj2) {
obj2.name = 'lego2';
});
loader.load("../assets/models/boardlego2.obj", "../assets/models/boardlego.mtl", function (obj) {
obj.name = 'lego';
scene.add(obj);
});
camControl = new THREE.OrbitControls(camera, renderer.domElement);
// call the render function
render();
//set up dat.gui controls
control = new function () {
this.Templates = 'shortboard';
}
addControls(control);
}
Then, the addControls function:
function addControls(controlObject) {
var gui = new dat.GUI();
gui.add(controlObject, 'Templates', ['shortboard', 'longboard', 'fish', 'funboard', 'simmons', 'parallel', 'gun']).listen();
Both models are loaded but only one is added to the scene. Is it possible to add the other model when the 'Templates' control is changed? I tried to create a separate function updateboard() and call it in the render function, like this:
function updateboard() {
if(controlObject.Templates === "longboard"){
scene.add(obj2);
}
}
But it didn't work. I also tried to set up an if statement in the render function:
function render() {
renderer.render(scene, camera);
if (scene.getObjectByName('lego')) {
scene.getObjectByName('lego').scale.set(control.Length, control.Thickness, control.Width);
}
if(control.Templates === "longboard"){
scene.add(obj2);
}
But it didn't work either. Any help would be greatly appreciated! Or if you can scout out an example that could help too! Thanks in advance.