OK, I have been working on a couple of demo project with libgdx, but I did not have an android device at that time, so I could not test them. I recently bought a tablet and I decided to see if my projects ran on the device connected by USB.
I enabled the USB debugging mode, created a new libgdx project and tested. It works. So the problem is not the connection, but the other projects I am trying to run.
The first project was written while reading the libgdx book. Since by the time I first codded the app I had to reinstall my computer, my android version increased and it was a pain to make it work again with the new version. So it could be the source of the problem. Running as desktop works fine, running as android gives me the following errors:
[2015-04-19 09:08:37 - CyberGlider-android] Dx warning: Ignoring InnerClasses attribute for an anonymous inner class (com.sun.jna.win32.W32APIOptions$2) that doesn't come with an associated EnclosingMethod attribute. This class was probably produced by a compiler that did not target the modern .class file format. The recommended solution is to recompile the class from source, using an up-to-date compiler and without specifying any "-target" type options. The consequence of ignoring this warning is that reflective operations on this class will incorrectly indicate that it is not an inner class.
It gives me 15 copies of that message because there are 15 classes in the core project. I tried cleaning all projects but it did not works. Then the errors continue with this:
[2015-04-19 09:08:37 - CyberGlider-android] Dx trouble processing "javax/xml/namespace/QName.class":
Ill-advised or mistaken usage of a core class (java.* or javax.*) when not building a core library.
This is often due to inadvertently including a core library file in your application's project, when using an IDE (such as Eclipse). If you are sure you're not intentionally defining a core class, then this is the most likely explanation of what's going on.
However, you might actually be trying to define a class in a core namespace, the source of which you may have taken, for example, from a non-Android virtual machine project. This will most assuredly not work. At a minimum, it jeopardizes the compatibility of your app with future versions of the platform. It is also often of questionable legality.
If you really intend to build a core library -- which is only appropriate as part of creating a full virtual machine distribution, as opposed to compiling an application -- then use the "--core-library" option to suppress this error message.
If you go ahead and use "--core-library" but are in fact building an application, then be forewarned that your application will still fail to build or run, at some point. Please be prepared for angry customers who find, for example, that your application ceases to function once they upgrade their operating system. You will be to blame for this problem.
If you are legitimately using some code that happens to be in a core package, then the easiest safe alternative you have is to repackage that code. That is, move the classes in question into your own package namespace. This means that they will never be in conflict with core system classes. JarJar is a tool that may help you in this endeavor. If you find that you cannot do this, then that is an indication that the path you are on will ultimately lead to pain, suffering, grief, and lamentation.
[2015-04-19 09:08:37 - CyberGlider-android] Dx 1 error; aborting [2015-04-19 09:08:37 - CyberGlider-android] Conversion to Dalvik format failed with error 1
Then I also have a second app which was started on my new installed computer. So I did not have to change the android version in the process. When I tried to run the app on the android device it gives me the following errors as pop up windows:
Unhandled event loop exception GC overhead limit exceeded
Unable to execute dex: GC overhead limit exceeded GC overhead limit exceeded
The console log gives me this
[2015-04-19 09:14:38 - Dex Loader] Unable to execute dex: GC overhead limit exceeded [2015-04-19 09:14:38 - PixelBoard_Launcher-android] Conversion to Dalvik format failed: Unable to execute dex: GC overhead limit exceeded
And eclipse gives me an out of memory error and ask to close itself.
The launching process also takes a few minutes.
I was first wondering if there were some limitations to run an app in USB debugging mode. Is it possible that the apps above does not run in USB mode, but if I build and register the APK it would work.
Else the only solution would be to recode everything from scratch. Add one class at a time and see what makes the program fail.
Does anybody has an idea where I should start investigating?