when I'm running my app in debugging with eclipse, it won't log me in, the login circle from gplay just keeps turning?
so I can't find out why it won't unlock an achievement, when an user gets it.
I have this code:
fbdude = this.getSharedPreferences("fbdudea", 0);
if((fbdude.getInt("fbdudea", 100000) == 1)){
Games.Achievements.unlockImmediate(mGoogleApiClient, "achievement_frozen_sparks_dude").setResultCallback(new ResultCallback<UpdateAchievementResult>() {
@Override
public void onResult(UpdateAchievementResult res) {
System.out.println(res.getStatus().getStatusCode());
}
});
}
but it only runs when I'm singed in and I only can sign in when I use a version of my app with the publishing keystore...what do I have to do?