Im working on a small project in Monogame.
I have a small annoyance though. Currently im loading textures etc on start of the game, Only once.
Im then drawing a map from a CSV file, So currently i'm drawing a map of 3600 tiles, Each tile sizing at 32x32.
To access the tiles the game has to read through an array of Texture2D's (1024 tiles inside of the array). The thing is its lagging quiet a bit.. It can easily handle 100 tile map, But on this bigger one it just lags alot?
Anyone know why this may be happening? If any code is needed, Please do let me know and ill edit my post.