I am using this code to add the Particle :
NSString *explosionPath = [[NSBundle mainBundle] pathForResource:@"Explosion" ofType:@"sks"];
SKEmitterNode *explosion = [NSKeyedUnarchiver unarchiveObjectWithFile:explosionPath];
explosion.position = position;
[self addChild:explosion];
[explosion runAction:[SKAction waitForDuration:2.0] completion:^{
[explosion removeFromParent];
}];
my Particle is like a fire for explosion, the particle look good in the sprite editor.
when running my game on IOS Simulator, when explosion should appear, there is nothing appear on the screen but, the Nodes number is increased by about 200-300 nodes.
no any flame appear on the screen.
There is any "view" hierarchy ?