I'm looking for a method, where I can use the LOD Object of three.js in a performant way (http://threejs.org/examples/webgl_lod.html).
My idea is to implement a LOD method, which is like this one in chapter 2.1 (http://dl.acm.org/citation.cfm?id=364375).
There are 3 levels:
- a 3D model near the viewer
- a 2.5D volumetric texture in mid-range
- and a 2D texture in the distant
Now my questions are:
Is it posible to show a 2D texture as a level in the LOD object of three.js?
Can i merge lod objects in the distance? (Example: there are 10 meshes close to the camera, 2 group meshes in mid-range and one 2d texture in a distance far away)
Thanks for your help!