I have this simple tcp server class
class Server
{
private TcpListener tcpListener;
private Thread listenThread;
public Server()
{
this.tcpListener = new TcpListener(IPAddress.Parse("127.0.0.1"), 3000);
this.listenThread = new Thread(new ThreadStart(ListenForClients));
this.listenThread.Start();
Console.WriteLine("Hello");
}
private void ListenForClients()
{
this.tcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
TcpClient client = this.tcpListener.AcceptTcpClient();
//create a thread to handle communication
//with connected client
Thread clientThread = new Thread(new ParameterizedThreadStart(HandleClientComm));
Console.WriteLine("New connexion");
clientThread.Start(client);
}
}
private void HandleClientComm(object client)
{
TcpClient tcpClient = (TcpClient)client;
NetworkStream clientStream = tcpClient.GetStream();
Console.WriteLine("Got Stream");
byte[] message = new byte[4096];
int bytesRead;
Console.WriteLine("Initializing..");
while (true)
{
bytesRead = 0;
try
{
//blocks until a client sends a message
Console.WriteLine("Reading..");
bytesRead = clientStream.Read(message, 0, 4096);
Console.WriteLine("Received something");
}
catch
{
//a socket error has occured
break;
}
if (bytesRead == 0)
{
//the client has disconnected from the server
break;
}
//message has successfully been received
ASCIIEncoding encoder = new ASCIIEncoding();
Console.WriteLine(encoder.GetString(message, 0, bytesRead));
}
tcpClient.Close();
}
}
I simply call it in the main function like this :
Server server = new Server();
And in a separate client program I have this class
class TheClient
{
public void ConnectV2()
{
TcpClient client = new TcpClient();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3000);
client.Connect(serverEndPoint);
NetworkStream clientStream = client.GetStream();
ASCIIEncoding encoder = new ASCIIEncoding();
for (int i = 0; i < 20; i++)
{
byte[] buffer = encoder.GetBytes("Hello Server! " + i.ToString() + " ");
Console.WriteLine("Processing..");
clientStream.Write(buffer, 0, buffer.Length);
clientStream.Flush();
Console.WriteLine("Hello Server sent");
}
}
}
I call it in the main function like
TheClient tc = new TheClient();
tc.ConnectV2();
My problem is that the server program seems slower than the client, he don't react before the 13th, or more, message from the client :
[I can't post images because of reputation]
It reads the first dozen of messages in one go, and then reads the others one by one.
And if I make the server emit first, the client receive the message, but they both stop, like if both wait for the other to send something.
Can someone explain me this behavior ? How can I control and synchronize it ?