I'm trying to enable Google Play Games in my Adobe Air game for Android. There are 2 apps a full and a demo one. But it looks like SignIn/SubmitScore/ReportAchievement codes are just being ignored, for both apps.
I'm using this ANE, but have also tried this and it's original fork. For all the result is the same. Code "ignored", nothing happens.
My project setup:
- All the project was done, compiled and packaged in FlashDevelop. Platform is Air Mobile 14.0, SDK is Adobe Air 16.0. I use my own .p12 certificate for Android package, one for each App version.
- I include the ANE on FlashDevelop the same way I included Game Center ANE, for the same APP. The Game Center one is working, so I think this one should also be fine.
- I have added my com.google.android.gms.games.APP_ID to the xml, together with the additions required by the ANE.
In my code I do (and nothing happens, no callback is called, no signal is triggered, no sign in pop up screen, but my "trace" notification is shown, so the code is reached):
Games.initialize();
addListeners(); //Adding SignIn and SignOut callbacks
Games.promptUserToSignInOnStartup(true);
Games.start();
NotificationSystem.notifyLoading("Connecting to Google Play Games Service");
On Google's Developer Console:
- Both apps are published for Alpha/Beta tests, there is no Production version yet.
- I've set up Play Games Services, it is "Ready to test".
- Both apps have been linked to it and authorized. I verified OAuth2.0 SHA1 fingerprint for both .p12 and they match.
This is my APK's AndroidManifest.xml, as I can't imagine the problem being on code side, or Google's console side.. I think it should be somewhere on ANE's config when packaging. So it might be here:
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto" package="air.mygame">
<application android:hardwareAccelerated="false" android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:configChanges="keyboardHidden|orientation|screenSize" android:label="@string/app_name" android:launchMode="singleTask" android:name=".AppEntry" android:screenOrientation="user" android:theme="@style/Theme.NoShadow" android:windowSoftInputMode="adjustResize|stateHidden">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<meta-data android:name="namespaceVersion" android:value="14.0"/>
<meta-data android:name="aspectRatio" android:value="portrait"/>
<meta-data android:name="autoOrients" android:value="true"/>
<meta-data android:name="fullScreen" android:value="true"/>
<meta-data android:name="uniqueappversionid" android:value="251bf45a-b5b6-49ae-bb1a-4337f47f8f34"/>
<meta-data android:name="initialcontent" android:value="mygame.swf"/>
<meta-data android:name="containsVideo" android:value="false"/>
</activity>
</application>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-permission android:name="android.permission.DISABLE_KEYGUARD"/>
<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="MY_APP_ID_ON_GOOGLE_PLAY_GAMES"/>
<meta-data android:name="com.google.android.gms.version" android:value="4242000"/>
<activity android:name="com.google.api.games.SignInActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
<activity android:name="com.google.api.games.StubActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen"/>
</manifest>