I am trying to create a hexagon on the screen in my LWJGL game. I am using Nifty GUI. I currently have 2 screens, and I want to switch to a screen where I programmatically draw hexagons.
Here is my xml for the screen
<?xml version="1.0" encoding="UTF-8"?>
<nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd">
<useStyles filename="nifty-default-styles.xml" />
<useControls filename="nifty-default-controls.xml" />
<screen id="start" controller="StartScreen">
<layer id="background" childLayout="center">
<image filename="util/img/menuTexture.png" />
</layer>
<layer id="title" childLayout="vertical">
<image align="center" height="20%" width="80%" filename="util/img/title.png" />
<panel id="subactions" childLayout="absolute" marginTop="40%" height="13%">
<image align="left" height="100%" width="30%" x="0px" y="0px" filename="util/img/rules.png">
<interact onClick="showRules()" />
</image>
<image align="right" height="100%" width="30%" x="70%" y="0px" filename="util/img/exit.png">
<interact onClick="exitGame()" />
</image>
</panel>
<image align="center" height="20%" width="80%" filename="util/img/start game.png" marginTop="5%">
<interact onClick="startGame()" />
</image>
</layer>
</screen>
<screen id="rules" controller="StartScreen">
<layer id="background" childLayout="center">
<image filename="util/img/menuTexture.png" />
</layer>
<layer id="transparent" backgroundColor="#D1D1D1A7" childLayout="vertical">
<panel id="rulesPanel" childLayout="center">
<image filename="util/img/game rules.png" width="100%" height="100%" />
</panel>
<panel id="goToStartPanel" childLayout="center" width="100%" height="13%">
<image height="100%" filename="util/img/exit.png">
<interact onClick="goToStartScreen()" />
</image>
</panel>
</layer>
</screen>
How do I switch to such a screen (would I use nifty.gotoScreen() ?) and initialize the render loop?
Any example code would be helpful. Thank you very much.