I have simple javascript websocket on client side
var ws = new WebSocket("ws://myhost:myport");
ws.onopen = function(e) {
// handle sockets here
};
I am going to write C++ server that might send 10,000-100,000 sockets to client per second. Question: is it good performance for websockets? Will it work fine without delays? What is the limit number of sockets I can send without delays?