1

I have simple javascript websocket on client side

var ws = new WebSocket("ws://myhost:myport");
ws.onopen = function(e) {
    // handle sockets here
};

I am going to write C++ server that might send 10,000-100,000 sockets to client per second. Question: is it good performance for websockets? Will it work fine without delays? What is the limit number of sockets I can send without delays?

sirjay
  • 1,767
  • 3
  • 32
  • 52
  • I don´t think you´re sending sockets around. And nothing is "without delay", but 100K messages per second and client (or sockets or whatever) isn´t good at all – deviantfan Apr 07 '15 at 12:55
  • What exactly are you using that requires 100k sockets per second? Just curious :) – NiCk Newman Nov 15 '15 at 00:18

0 Answers0