To give you an idea of what I am really trying to do. My goal is to create a c++ program in Visual Studio and using OpenGl display a blackscreen and a white dot in the middle of the screen.
Before I can even get to the coding part though, I have to include the OpenGL library somehow.
Looking at OpenGL documentation they say that it's already installed, I just need to initialize it.
I'd rather not have to do all the initialization work as it's already been done several times, such as FreeGLUT, but I have 2 real problems that I currently just do not understand.
1) How do I compile FreeGlut? I've downloaded the source code for FreeGLUT here http://prdownloads.sourceforge.net/freeglut/freeglut-3.0.0.tar.gz?download
I configured it with CMAKE into a visual studio 2013 compatible project. but once I open it with Visual Studio and try to compile it, I get a bunch of errors saying:
Error C1083: Cannot open include file: 'EGL/egl.h': No such file or directory c:\freeglut-3.0.0\include\gl\freeglut_std.h 136 1 One_static
2) Once I get it compiled, how do I link it to my c++ project so that I can do
#include<FreeGLUT.h>
or
#include <GL/glut.h>
?