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Texture2D<float> InputTex : register( t0 );
RWTexture2D<float> OutputTex : register( u0 );

// Group size
#define size_x 20
#define size_y 20

// Declare one thread fo r each texel of the input texture.
[numthreads(size_x, size_y, 1)]

void CSMAIN( uint3 DispatchThreadID : SV_DispatchThreadID )
{
  int3 texturelocation = int3( 0,0, 0 );
  texturelocation.x = DispatchThreadID.x;
  texturelocation.y = DispatchThreadID.y;
  float Value = InputTex.Load( texturelocation );
  OutputTex[DispatchThreadID.xy] = 2.0f * Value;
}

First question:

In this code, does DispatchThreadID.x and DispatchThreadID.y have the same value, like thread 17 of x and thread 17 of y?

Second question:

Can I write this?

 OutputTex[ texturelocation ] = 2.0f * Value; 

A yes or no answer is sufficient, but if no, please provide a short explanation why.

Drenmi
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Gary Grey
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0 Answers0