Found an answer. Windows API supports custom icons but the managed .net interface is quite bare bones. Win32 api Shell_NotifyIcon accepts a NOTIFYICONDATA structure. This structure has fields to set custom icon.
public enum NotifyFlags
{
NIF_MESSAGE = 0x01, NIF_ICON = 0x02, NIF_TIP = 0x04, NIF_INFO = 0x10, NIF_STATE = 0x08,
NIF_GUID = 0x20, NIF_SHOWTIP = 0x80, NIF_REALTIME = 0x40,
}
public enum NotifyCommand { NIM_ADD = 0x0, NIM_DELETE = 0x2, NIM_MODIFY = 0x1, NIM_SETVERSION = 0x4 }
[StructLayout(LayoutKind.Sequential)]
public struct NOTIFYICONDATA
{
public Int32 cbSize;
public IntPtr hWnd;
public Int32 uID;
public NotifyFlags uFlags;
public Int32 uCallbackMessage;
public IntPtr hIcon;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public String szTip;
public Int32 dwState;
public Int32 dwStateMask;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public String szInfo;
public Int32 uVersion;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public String szInfoTitle;
public Int32 dwInfoFlags;
public Guid guidItem; //> IE 6
public IntPtr hBalloonIcon;
}
[DllImport("shell32.dll")]
public static extern System.Int32 Shell_NotifyIcon(NotifyCommand cmd, ref NOTIFYICONDATA data);
private void AddBalloon(string title, string message, Image image)
{
NOTIFYICONDATA data = new NOTIFYICONDATA();
data.cbSize = Marshal.SizeOf(data);
data.uID = 0x01;
data.hWnd = Handle;
data.dwInfoFlags = NIIF_USER;
data.hIcon = Icon.Handle;
data.hBalloonIcon = IntPtr.Zero;
if (message.Image != null)
{
data.hBalloonIcon = ((Bitmap)image).GetHicon();
data.dwInfoFlags |= NIIF_LARGE_ICON;
}
data.szInfo = message;
data.szInfoTitle = title;
data.uFlags = NotifyFlags.NIF_INFO | NotifyFlags.NIF_SHOWTIP | NotifyFlags.NIF_REALTIME;
Shell_NotifyIcon(NotifyCommand.NIM_MODIFY, ref data) != 1);
}