I am trying to modify the Google Cardboard SDK demo in Unity3d (version 4.6.4f1) for an Android device.
The following description is based on this -picture- I made of what I am trying to accomplish.
- At the start of the game a stationary red cube will be in center of vision.
- The user can look around in 360 degrees and for example he tilts his/her head up to look at the clouds.
- When the user double taps the touch screen the red cube will transport to the center of the new field of vision facing the user.
Thanks!