I am using libpd (Pure Data) on Android in order to make an application that can be used as a low budget hearing aid. My original design for the "audio engine" had 7 filters, and the volume from both headphones was the same. I changed the design to have 14 filters and now the right headphone has low volume.
Running the engine on my laptop produces the same volume on both ears. I tried running all the audio processing on it's own thread, but I am not sure if I did this correctly.
So to boil the question down.
- Is low volume on one ear a possible side effect of using too many resources?
Is my implementation of creating a new thread correct?
public class CircleOfFifths extends Activity { private static final String TAG = "GuitarTuner"; private PdUiDispatcher dispatcher; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); initGui(); new Thread(new Runnable() { public void run(){ try { initPd(); loadPatch(); } catch (IOException e) { Log.e(TAG, e.toString()); finish(); } } }).start(); } private void initGui() { setContentView(R.layout.main); } private void initPd() throws IOException { // Configure the audio glue // int sampleRate = AudioParameters.suggestSampleRate(); int sampleRate = AudioParameters.suggestSampleRate(); int inpch = AudioParameters.suggestInputChannels(); int outch = AudioParameters.suggestOutputChannels(); PdAudio.initAudio(sampleRate, inpch, outch, 4, true); // Create and install the dispatcher dispatcher = new PdUiDispatcher(); // PdBase.setReceiver(dispatcher); } private void loadPatch() throws IOException { File dir = getFilesDir(); IoUtils.extractZipResource(getResources().openRawResource(R.raw.patch), dir, true); File patchFile = new File(dir, "microphone.pd"); PdBase.openPatch(patchFile.getAbsolutePath()); PdAudio.startAudio(this); } @Override protected void onResume() { super.onResume(); PdAudio.startAudio(this); } @Override protected void onPause() { super.onPause(); PdAudio.stopAudio(); } }