Please Guys help, I am new to Unity and programming: I have a two Bouncing Ball, tag as BouncingBall1 and BouncingBall2, I want when a bullet hit both to destroy and if the time have not exceeded displaySecond and you have destroy the balls you win, but my problem is the OnCollisionEnter is not working. The part of wining is not working the rest are, my code fragment is below.
function OnCollisionEnter(col.collision) {
if ((displaySecond < 30) && (
col.gameObject.tag ==
BouncingBall1 == null &&
col.gameObject.tag ==
BouncingBall1 == null)) {
print("You have won");
}
}