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I have an conflict in my flash project between my native extensions. Some java libraries are included in both ANES, so I cant publish the game(I receive an error ...library X is added). I search around the google. And I found that I need to remove duplicated libraries, and after that I need to repackage the ANE with adt. I never did that before and I never created an ANE extension. Can someone guide me to a good direction, and how can I repackage my ane?

Thank you!

tziuka
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  • Take a look [here](http://help.adobe.com/en_US/air/extensions/WSf00ab63af761f170-168f6f2a129378b935d-8000.html), [here](http://www.adobe.com/devnet/air/articles/building-ane-ios-android-pt5.html) and [here](http://www.adobe.com/devnet/air/articles/ane-android-devices.html) I think that can help. – akmozo Mar 29 '15 at 00:09
  • Man, thank you very much! Please add your answer and I will accept it. You did help me. – tziuka Mar 30 '15 at 22:08
  • Glad that helped you, I put an answer. – akmozo Mar 30 '15 at 22:26
  • @tziuka I'm trying to repackage the ANE after remove some jar file, do you have any experience to share? Thanks in advance! – Goon Nguyen Dec 12 '16 at 07:12

1 Answers1

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For AIR native extension packaging, take a look on :

Hope that can help.

akmozo
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  • do you know if is possible to repackage an ane witout having the swc file? – tziuka Mar 30 '15 at 22:28
  • @tziuka Take a look [here](http://help.adobe.com/en_US/air/extensions/WSf268776665d7970d-2482335412ffea65006-8000.html#WS412056e602857f203fc141d0130e782c0ee-8000). I think if you can extract library.swf from the swc file, so you can use it to repackage the ane. – akmozo Mar 30 '15 at 22:39
  • @akmozo hi, in my case I repackage the ANE, so I don't have the swc, I've tried to package without -swc but it said "Invalid SWC".. can you help ? :) – Goon Nguyen Dec 12 '16 at 07:11