I want to translate the torus left side of the window, but I don't figure out what is causing that it does not do anything. Here is a code:
public void display(GLAutoDrawable drawable) {
GL2 gl2 = drawable.getGL().getGL2();
gl2.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
gl2.glMatrixMode(GL2.GL_PROJECTION);
gl2.glLoadIdentity();
gl2.glColor3f(1.0f, 0f, 0f);
gl2.glPushMatrix();
gl2.glTranslatef(-5.5f, -0f, -10f);
gl2.glRotatef(30f, 1f, 1f, 1f);
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, FloatBuffer.wrap(QA_WHITE));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, FloatBuffer.wrap(new float[]{30f}));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, FloatBuffer.wrap(QA_RED));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, FloatBuffer.wrap(QA_WHITE));
gl2.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, FloatBuffer.wrap(new float[]{30f}));
glut.glutSolidTorus(0.1f, 0.2f, 10, 20);
gl2.glFlush();
}
If I add translate method torus disappears, if not I can't translate it to left side. Please any advice how I can solve it?