i'm trying to add MKTileOverlay on map. when i start loading tile by fetching it from server, CPU usage suddenly increases. again on doing some action like zoom in zoom out or scrolling map cpu usage increases upto 200% whats the reason.?
iOS:Drawing MKTileOveraly on map causes High CPU usage and Memory.i can't find the reason for this.?
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You might be allocating some objects continuously. You can use instrument to check allocations in your app.

Tarun Seera
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