I'm creating a minesweeper using Canvas and a grid 10x10 I've drawn using canvas.drawRect. The problem is, I don't know HOW to get any cell's coordinates (for example : in the position (2,3) on my grid, what are the physical coordinates ?). Maybe i'm not doing the grid correctly ? ( I'm a beginner.. ) But I have to use Canvas, no Graphics. I saw some answers here but nothing that really helped me..
Here's the code :
package com.example.meinsweeper_ja;
import java.util.Random;
import android.annotation.SuppressLint;
import android.content.*;
import android.graphics.*;
import android.util.*;
import android.view.*;
public class CustomView extends View {
private Paint black, grey, white, blue, green, yellow, red;
private Rect square, edge;
private boolean grid[][]; // true = uncovered false = covered
private boolean mines[][]; // true = mine false = no mine
private int arround[][]; // Nb of mine around
private float touchx[];
private float touchy[];
private int nb_mines, nb_ard;
public CustomView(Context c) {
super(c);
init();
}
public CustomView(Context c, AttributeSet as) {
super(c, as);
init();
}
public CustomView(Context c, AttributeSet as, int default_style) {
super(c, as, default_style);
init();
}
private void init() {
black = new Paint(Paint.ANTI_ALIAS_FLAG);
grey = new Paint(Paint.ANTI_ALIAS_FLAG);
white = new Paint(Paint.ANTI_ALIAS_FLAG);
yellow = new Paint(Paint.ANTI_ALIAS_FLAG);
red = new Paint(Paint.ANTI_ALIAS_FLAG);
green = new Paint(Paint.ANTI_ALIAS_FLAG);
blue = new Paint(Paint.ANTI_ALIAS_FLAG);
black.setColor(0xFF000000);
grey.setColor(0xFF808080);
white.setColor(0xFFFFFFFF);
yellow.setColor(0xFFFFFF00);
red.setColor(0xFFFF0000);
green.setColor(0xFF00FF00);
blue.setColor(0xFF0000FF);
touchx = new float[10];
touchy = new float[10];
grid = new boolean[10][10];
mines = new boolean[10][10];
arround = new int[10][10];
nb_mines = 20;
square = new Rect(-24, -24, 24, 24);
edge = new Rect(100, 100, 100, 100);
reset();
}
private void reset() {
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
grid[i][j] = false; // CLEAR THE BOARD
if (nb_mines > 0) { // PLACE 20 MINES
Random ping = new Random();
if ((ping.nextInt(4) == 1)) {
mines[i][j] = true;
nb_mines--;
}
}
}
}
for (int i = 0; i < 10; i++) { // CALCULATES NB OF MINES AROUND
for (int j = 0; j < 10; j++) {
if (!mines[i][j]) {
nb_ard = 0;
if (i == 0 && j == 0) { // TOP LEFT
if (mines[0][1])
nb_ard++;
if (mines[1][0])
nb_ard++;
if (mines[1][1])
nb_ard++;
arround[i][j] = nb_ard;
} else if (i == 0 && j > 0 && j < 9) { // 1st Column
if (mines[0][j - 1])
nb_ard++;
if (mines[0][j + 1])
nb_ard++;
if (mines[1][j])
nb_ard++;
if (mines[1][j - 1])
nb_ard++;
if (mines[1][j + 1])
nb_ard++;
arround[i][j] = nb_ard;
} else if (j == 0 && i < 9) { // 1st Row
if (mines[i - 1][0])
nb_ard++;
if (mines[i + 1][0])
nb_ard++;
if (mines[i][1])
nb_ard++;
if (mines[i - 1][1])
nb_ard++;
if (mines[i + 1][1])
nb_ard++;
arround[i][j] = nb_ard;
} else if (i == 9 && j == 9) { // BOTTOM RIGHT
if (mines[8][8])
nb_ard++;
if (mines[8][9])
nb_ard++;
if (mines[9][8])
nb_ard++;
arround[i][j] = nb_ard;
} else if (i == 9 && j < 9 && j > 0) { // Last Column
if (mines[9][j - 1])
nb_ard++;
if (mines[9][j + 1])
nb_ard++;
if (mines[8][j])
nb_ard++;
if (mines[8][j - 1])
nb_ard++;
if (mines[8][j + 1])
nb_ard++;
arround[i][j] = nb_ard;
} else if (j == 9 && i < 9 && i > 0) { // Last Row
if (mines[i - 1][0])
nb_ard++;
if (mines[i + 1][0])
nb_ard++;
if (mines[i][8])
nb_ard++;
if (mines[i - 1][8])
nb_ard++;
if (mines[i + 1][8])
nb_ard++;
arround[i][j] = nb_ard;
} else if (i == 0 && j == 9) { // BOTTOM LEFT
if (mines[0][8])
nb_ard++;
if (mines[1][9])
nb_ard++;
if (mines[1][8])
nb_ard++;
arround[i][j] = nb_ard;
} else if (i == 9 && j == 0) { // TOP RIGHT
if (mines[9][1])
nb_ard++;
if (mines[8][0])
nb_ard++;
if (mines[8][1])
nb_ard++;
arround[i][j] = nb_ard;
} else { // MIDDLE GRID
if (mines[i - 1][j - 1])
nb_ard++;
if (mines[i - 1][j])
nb_ard++;
if (mines[i - 1][j + 1])
nb_ard++;
if (mines[i][j - 1])
nb_ard++;
if (mines[i][j + 1])
nb_ard++;
if (mines[i + 1][j - 1])
nb_ard++;
if (mines[i + 1][j])
nb_ard++;
if (mines[i + 1][j + 1])
nb_ard++;
arround[i][j] = nb_ard;
}
}
}
}
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
touchy[j] = 50.f;
canvas.save();
if (i == 0 && j == 0)
canvas.translate(200.f, touchy[j]);
else
canvas.translate(touchx[i], touchy[j]);
canvas.drawRect(edge, white);
if (!grid[i][j])
canvas.drawRect(square, black);
else {
if (arround[i][j] == 1) {
canvas.drawRect(square, grey);
canvas.drawText(Integer.toString(1), i, j, blue);
} else if (arround[i][j] == 2) {
canvas.drawRect(square, grey);
canvas.drawText(Integer.toString(2), i, j, green);
} else if (arround[i][j] == 3) {
canvas.drawRect(square, grey);
canvas.drawText(Integer.toString(3), i, j, yellow);
} else if (arround[i][j] > 3) {
canvas.drawRect(square, grey);
canvas.drawText(Integer.toString(arround[i][j]), i, j,
red);
} else if (mines[i][j]) {
canvas.drawRect(square, red);
canvas.drawText("M", i, j, black);
} else if (arround[i][j] == 0)
canvas.drawRect(square, grey);
}
}
touchx[i] += 50.f;
canvas.translate(touchx[i], -10 * touchx[i]);
}
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getActionMasked() == MotionEvent.ACTION_DOWN) {
int pidX = (int) event.getX();
int pidY = (int) event.getY();
for (int i = 0; i < 10; i++) {
for (int j = 0; j < 10; j++) {
if (touchx[i] == pidX && touchy[j] == pidY) {
if (mines[i][j]) {
reset();
}
}
}
}
invalidate();
return true;
}
return super.onTouchEvent(event);
}
}
The issue is surely in the onDraw() method but as I said before, I don't really know how to draw grid in a better way.. I hope you understand my issue..
I know I have large methods, I'll fix this when I'll find any solution to my problem.
Thanks in advance !