I am working to make the Mobile Graphics program using OpenGL ES 3.1.
I verified that my program is working well on the Adreno OpenGL ES 3.1 Emulator (My Graphic card is Nvidia GTX 580). But, when I install my program on a smartphone (Samsung Galaxy Note 4 - Mali T760), a serious problem occurs.
I use "imageStore" in shader function. This function is working well on Emulator, but only write 0 on android phone.
Is there any issue or solution on this problem?