I'd like to convert ImageData to Base64 string to save it in server. Is it posible? My project is:
import com.google.gwt.canvas.client.Canvas;
import com.google.gwt.canvas.dom.client.Context2d;
import com.google.gwt.canvas.dom.client.ImageData;
import com.google.gwt.core.client.EntryPoint;
import com.google.gwt.dom.client.ImageElement;
import com.google.gwt.event.dom.client.LoadEvent;
import com.google.gwt.event.dom.client.LoadHandler;
import com.google.gwt.user.client.ui.Image;
import com.google.gwt.user.client.ui.Label;
import com.google.gwt.user.client.ui.RootPanel;
public class ImgManipulation implements EntryPoint {
public void onModuleLoad() {
// download any car.jpg to war/images
final Image img = new Image("images/car.jpg");
img.setVisible(true);
RootPanel.get().add(img);
img.addLoadHandler(new LoadHandler() {
public void onLoad(LoadEvent event) {
scale(img);
}
});
}
private void scale(Image image) {
double scaleToRatio = 0.1;
Canvas canvasTmp = Canvas.createIfSupported();
Context2d context = canvasTmp.getContext2d();
double ch = (image.getHeight() * scaleToRatio) + 100;
double cw = (image.getWidth() * scaleToRatio) + 100;
canvasTmp.setCoordinateSpaceHeight((int) ch);
canvasTmp.setCoordinateSpaceWidth((int) cw);
ImageElement imageElement = ImageElement.as(image.getElement());
// s = source d = destination
double sx = 0;
double sy = 0;
double sw = imageElement.getWidth();
double sh = imageElement.getHeight();
double dx = 0;
double dy = 0;
double dw = imageElement.getWidth();
double dh = imageElement.getHeight();
context.scale(scaleToRatio, scaleToRatio);
context.drawImage(imageElement, sx, sy, sw, sh, dx, dy, dw, dh);
double w = dw * scaleToRatio;
double h = dh * scaleToRatio;
ImageData imageData = context.getImageData(0, 0, w, h);
Canvas canvasTmp2 = Canvas.createIfSupported();
canvasTmp2.setCoordinateSpaceHeight((int) imageData.getHeight());
canvasTmp2.setCoordinateSpaceWidth((int) imageData.getWidth());
Context2d context2 = canvasTmp2.getContext2d();
context2.putImageData(imageData, 0, 0);
RootPanel.get().add(new Label(" Canvas -> "));
RootPanel.get().add(canvasTmp2);
Image canvasImage = new Image(canvasTmp2.toDataUrl());
RootPanel.get().add(new Label(" Image from canvas -> "));
RootPanel.get().add(canvasImage);
// image.setUrl("data:image/jpeg;base64,"+str);
}
}
Other way I think is to send image to server. But how to do this without form? I did't find someting like ImageItem. Thanks.