I'm trying to write own Smart Pointers (C++11) and stacks with one problem, that can be explained by next example:
#include <iostream>
template<typename T_Type>
class TestTemplateClass {
private:
T_Type _state;
public:
TestTemplateClass() : _state() {
std::cout << "Default constructor" << std::endl;
}
TestTemplateClass(int inState) : _state(inState) {
std::cout << "State constructor" << std::endl;
}
template<typename T_OtherType>
TestTemplateClass(const TestTemplateClass<T_OtherType> &inValue) {
std::cout << "Template-copy constructor" << std::endl;
}
template<typename T_OtherType>
void operator = (const TestTemplateClass<T_OtherType> &inValue) {
std::cout << "Operator" << std::endl;
}
~TestTemplateClass() {
std::cout << "Destructor" << std::endl;
}
};
TestTemplateClass<int> createFunction() {
return TestTemplateClass<int>();
}
int main() {
TestTemplateClass<int> theReference = createFunction();
std::cout << "Finished" << std::endl;
return 0;
}
output:
Default constructor
Destructor
Destructor
Finished
Destructor
As you can see, there are to many destructors here. In my mind, it's some problem with interaction between copy elision and template-constructor, but I don't know what may be the reason of such bug. I tried to fix the problem by adding explicit
copy-constructor and force compiler use my template-constructor:
// After TestTemplateClass(int inState), but it's not important
explicit TestTemplateClass(const OwnType &inValue) {
std::cout << "Copy constructor" << std::endl;
}
got next output:
Default constructor
Template-copy constructor
Destructor
Template-copy constructor
Destructor
Finished
Destructor
Here all looks good, but it doesn't look like a clean solution. Are there better alternatives?