I'm developing a C# app that takes data from a SerialPort, then it uses a C++ project (that I cannot change) to compute the read data.
The C++ project is using some native C code, that will call C# functions when the data are computed.
This is some examples of the called C# code which calls the C++ function using PInvoke:
[DllImport("MyLib.dll", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
public static extern void PacketHandler_HandlePacket(IntPtr packetHandler, IntPtr packet, int packetType);
[SuppressUnmanagedCodeSecurity]
[DllImport("MyLib.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern float DeviceManager_AddSampleToBattery(IntPtr self, float sample, double sampleRate);
[SuppressUnmanagedCodeSecurity]
[DllImport("MyLib.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern double DeviceManager_GetTimestamp(IntPtr self, int packetType);
[DllImport("MyLib.dll", CharSet = CharSet.Unicode, CallingConvention = CallingConvention.Cdecl)]
private static extern void PacketHandler_AddCallbackBattery(IntPtr self, Delegate @delegate);
Then, the C++ code:
extern "C"
{
__declspec(dllexport) void _cdecl PacketHandler_HandlePacket(int * packetHandler, char * packet, int packetType){
PacketHandler_handlePacket((PacketHandlerStruct *)packetHandler, packet, (PacketHandlerPacketType)packetType);}
}
This C function is calling a C# function that I've set like this:
__declspec(dllexport) void _cdecl PacketHandler_AddCallbackBattery(int * packetHandler, void(*f)(void * obj, unsigned short int sample)){
PacketHandlerStruct * myPointer = ((PacketHandlerStruct *)packetHandler);
myPointer->delegate.addSampleToBattery = f;
}
Finally, the C code will call the "addSampleToBattery" function which is this C# callback (in where the first two are PInvoke calls like the first one I've posted)
private static float CallbackBattery(IntPtr self, ushort sample)
{
var value = DeviceManager_AddSampleToBattery(DeviceManager, sample, Const.BaseBvpSampleRate);
var timestamp = DeviceManager_GetTimestamp(DeviceManager, (int)PacketHandlerPacketType.Battery);
SocketManager.OnNewBatteryArrived(value, timestamp);
return value;
}
Other details:
The C# delegates are declared as follows:
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate float DelegateBattery(IntPtr self, short sample);
private static readonly DelegateBattery DelegateCallbackBattery = CallbackBattery;
And setted like this:
var intptrDelegate = Marshal.GetFunctionPointerForDelegate(DelegateCallbackBattery);
var a = Marshal.GetDelegateForFunctionPointer(intptrDelegate, typeof(DelegateBattery));
PacketHandler_AddCallbackBattery(packetHandler, a);
So, everything seems to works, but a lot of times a IndexOutOfRangeException occurs. The main issue is that, even in Debug Mode with all the symbols loaded, I can't see the line that is throwing the exception because only the Disassembly View is available, and of course I can't get meaningful info from it.
Unhandled Exception: 'MyProgram.exe' (Win32):
The program '[3000] MyProgram.exe' has exited with code 0 (0x0).
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Threading.ThreadPoolWorkQueue.Dequeue(ThreadPoolWorkQueueThreadLocals tl, IThreadPoolWorkItem& callback, Boolean& missedSteal)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Thanks!