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I'm making a game where I have a Kinematic body that needs to move next to a Dynamic body when it stops. Now let's assume that I have the following scenario:

enter image description here

The black line is my terrain, the blue circle is my dynamic body and the red rectangle is the kinematic body that follows the circle. What currently happens to me is the scenario on A (since I simply move the rectangle body next to the circle) and what I want is B. I have no idea on how to do this.

I'm working on Xamarin with Farseer and Monogame libraries.

Cristiano Santos
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