I'm getting a bit confused here about the coordinates of an object on a Tiled isometric map. I have an isometric map that is 25x25 tiles, each tile being 32x32 pixels (64x32 isometrically). I have an object on the map positioned at 128.0 x and 64.0 y. When running this in cocos2d-x, the coordinates are coming up as 128.0 x and 704.0 y? Where is this y coordinate coming from?
I tried comparing it to different y values which is as follows:
64.0 y in Tiled = 704.0 y in cocos2d-x
128.0 y in Tiled = 640.0 y in cocos2d-x
256.0 y in Tiled = 512.0 y in cocos2d-x
I honestly cannot figure out where this y-coordinate is coming from. Any help is appreciated.